The Frog Collection is Immortal Realm's lighthearted long-arc collection quest. Sixty unique frogs spread across Trammel and Felucca, each catchable once per character, each rewarding a small payout plus one Frog Coin. Plus rare and secret layers for collectors who want to keep going past the canonical 60. Plus a vendor — Frogsworth — who sells codex pages, a frog companion, and cosmetics in exchange for Frog Coins.
This page covers what the system is, how catching works, and what to spend Frog Coins on.
What the System Is
A per-character collection arc with these basic mechanics:
- 60 unique base frogs across Trammel and Felucca.
- Each frog is catchable exactly once per character.
- Catching pays a token reward (Time tokens on Trammel, PvP tokens on Felucca) PLUS one Frog Coin.
- Frog Coins are the collection's parallel currency, spent only at Frogsworth's shop.
- Catching all 60 base frogs completes the quest, triggers the Slippery Fingers achievement, and unlocks post-completion content.
- An additional 5 rare frogs and 2 secret frogs (67 total) exist as collector content beyond the canonical 60.
The system is a light, spread-across-time collection — not a grind. Most catches happen incidentally as you travel for other purposes; few players sit down to dedicated frog-catching sessions.
How Catching Works
Each frog has a fixed habitat zone and spawn behavior. To catch one:
- Find a frog. They appear in environments that fit their type — swamps, ponds, riverbanks, wetlands. Some are rarer to encounter than others.
- Catch it. The interaction is in-game and discoverable; you don't need a special tool, but the catch isn't fully passive either.
- Receive the payout. A successful catch logs the frog in your Frog Index, pays you the appropriate token reward (10 Time Tokens for Trammel catches, 3 PvP Tokens for Felucca catches), and gives you one Frog Coin.
- Encounter that frog again later — the system recognizes you've already caught it. No double-payouts; no progress reset.
Each frog has a hint or two in its description that points at where it lives. Some are common; some are not. The collection's pacing is designed so you'll get the first 20–30 frogs quickly during normal travel and the last 10 take real effort.
To check your progress at any time, type [frogs (or the equivalent [FrogStatus) in-game — both are registered as AccessLevel.Player commands and open the Frog Index gump.
Frog Coins
Frog Coins are the parallel currency — earned only by catching frogs, spent only at Frogsworth's shop:
- Account-bound: yes. Frog Coins live as a per-account tally, not as an item in your pack.
- Tradeable: no. There's no player-to-player transfer; you can't gift coins to a friend or sell them on a vendor.
- Earned per catch: 1 base coin per Trammel or Felucca catch. Rare frogs give bonus coins; secret frogs give large payouts.
Total Frog Coins available from the canonical 60 catches: 60. Total across the full 67-frog set with rares and secrets: noticeably more, since rares and secrets pay above the base rate.
The account-bound design is consistent with every other parallel collection currency on the shard (bells from King Whiskers, Marks of Trust from Beast/Fish Collection, Herbarium Scrip from the Living Herbarium). Each currency rewards the player who put in the time; no shortcut through buying coins from another player.
Frogsworth's Shop
Frogsworth is the questline's vendor. The shop unlocks at 10 base frogs caught — meaning you have to demonstrate a real start before he opens for business. Once unlocked, the shop sells:
- Frog Codex (5 Frog Coins) — a field journal of every enchanted frog you've caught.
- Frog Collector's Hat (5 coins) and Marsh Lantern (8 coins) — themed cosmetics.
- Frog familiar skins — cosmetic recolors for the frog companion follower at 10 / 15 / 20 coins (Spectral, Ember, Moon Pond). The Golden Marsh Frog skin is the post-completion unlock and isn't sold.
The shop is small and almost entirely cosmetic. Most of the catalog's "value" is the catching itself; Frog Coins are spent on flavor.
Trammel vs Felucca Catches
The token payouts split by facet:
- Trammel catch: 10 Time Tokens + 1 Frog Coin. Safe; no PvP exposure.
- Felucca catch: 3 PvP Tokens + 1 Frog Coin. Open-PvP exposure; the frog is the same; the token currency differs.
Frog Coins accrue at the same rate (1 per catch) regardless of facet. Felucca catches contribute to the canonical 60 the same way Trammel catches do. The choice is about which token currency you prefer — Time tokens for general account spending, PvP tokens for the PvP-side reward catalog.
Some specific frogs only spawn on one facet, so completing the canonical 60 generally means visiting both. The split is roughly even.
What Completion Pays
Catching all 60 base frogs and turning the quest in to Frogsworth pays:
- 100 Time Tokens — the headline currency reward.
- The Slippery Fingers achievement in the Collection category (see Immortal Realm Achievements).
- The "Frogcatcher" title — issued as a Frogcatcher Title Deed; double-click it to unlock the title through the Register of Honors under the Collection category.
- Pond access — the questline's post-completion area, where the Golden Marsh Frog familiar skin and the rare/secret hunt live.
The post-completion content is the rare-and-secret hunt — collectors who keep going past 60 chase the 5 rares and 2 secrets for extra Frog Coins and bragging rights, plus the Golden Marsh Frog skin gated on full base completion.
Pace and Total Time
Casually engaged: months of incidental catches during normal play. You travel through a swamp to do something else, you spot a frog, you catch it.
Focused completion: 15–25 hours of active hunting for the full canonical 60. The first 30-ish are quick; the last 10 require either knowledge of specific spawn zones, codex-page purchases, or community help.
Rare and secret hunting: open-ended. The 5 rares are findable with persistence; the 2 secrets are deliberately obscure.
How to Approach the Collection
Two profiles work well:
Casual approach
Don't dedicate sessions to frog hunting. Do it during travel. When you pass through a swamp on your way to something else, look around. Catch what's there. Over weeks, you'll collect most of the 60 without trying.
This is the recommended approach. The system is designed for it.
Focused approach
Pick a session where you have nothing else planned, list the frogs you haven't caught (the Frog Index shows you), and travel to specific zones to find them. The codex-page purchases at Frogsworth are worth the Frog Coins if you're trying to close out the last 10.
This works but is the less-fun path. The questline is designed to be slow.
Why the System Exists
The shard's design instinct: not all content needs to be heroic. The Frog Collection is deliberately small-stakes — a collection arc that rewards slow patience rather than power play. It gives:
- Crafters and casual players a long-arc goal that doesn't require combat investment.
- Active players a side-collection to add color to normal travel.
- A reason to visit zones (specific swamps, ponds, riverbanks) that wouldn't otherwise see traffic.
- A small token + Frog Coin reward stream that supplements the main currencies without replacing them.
It's a footnote system in the best sense — present, discoverable, optional, rewarding for the players who engage with it, invisible to those who don't.
Where to Read Next
- For the token economy that catches feed into, Immortal Realm Time Tokens.
- For the achievement system the Slippery Fingers achievement lives in, Immortal Realm Achievements.
- For other long-arc questlines with very different tones, Ashen Pact Questline and Britannia Murders.
- The download page is the on-ramp when you're ready.


