Travel on Immortal Realm is mostly straightforward. Moongates connect every major city, runebooks let serious travelers store specific destinations, and Recall (with Magery) lets you skip the moongate steps entirely. This page is the practical reference.
Quick Answer
| You Want To... | Use |
|---|---|
| Travel between cities | Moongates |
| Skip the moongate dance | Magery + Recall to a runebook entry |
| Travel quickly across a continent | Magery + Gate (also brings party) |
| Travel safely | Stay on Trammel; use moongates near guarded plazas |
| Visit Felucca | Bring nothing you can't lose; expect PvP |
Moongate Basics
Moongates are large blue portals that let you travel between major cities at no skill cost.
| Question | Answer |
|---|---|
| Where are they? | Every major city has one |
| How do I use it? | Walk into it; pick destination from the gump |
| Cost? | Free |
| Skill requirement? | None |
| Trammel-only? | No — Felucca has them too |
How to use one:
- Find a moongate (every major city).
- Walk into it.
- A gump opens listing all destinations.
- Click the destination you want.
- You appear at that city's moongate.
That's it. There's no charge. No cooldown. No level requirement.
The Major Cities
These are the cities you'll actually visit regularly:
| City | Why You Go There |
|---|---|
| New Haven | New character spawn, welcome quest, starter content |
| Britain | Civic Orders (Chirurgeons, Ledger, Velvet Hand), bounty board, auction house |
| Trinsic | Paladin training, mid-tier content, Bounty Orbit Quest target |
| Vesper | Crafting hub, fishing, tinker training |
| Yew | Chirurgeon-related lore, druidic content, swamp access |
| Skara Brae | Bardic content, Highland Heath access |
| Magincia | Trade hub, market activity (varies by season) |
| Moonglow | Mage tower, magery training |
| Jhelom | Combat training, dueling |
Bookmark Britain. You'll spend more time there than anywhere else.
Travel for New Players
Your first real travel happens during the New Haven welcome quest — one moongate trip, usually to Britain. After that:
- Bank in New Haven before traveling. Your bank is shared across the realm.
- Take the New Haven moongate to Britain.
- Look around Britain. The civic layer is concentrated there.
- Take the Britain moongate back to New Haven, or to wherever you want to go next.
Don't be afraid to use moongates frequently. There's no cost.
For more on the New Haven side, Immortal Realm New Haven.
Runebooks
Once you have some Magery skill (or buy a pre-marked runebook from a vendor), you can travel via Recall:
- Cast Recall on a runebook entry.
- You teleport to the marked location.
- Books typically hold many entries; you pick which to recall to.
Marked locations can be anywhere — not just cities. Common runebook entries:
- Your house front door
- Major city banks
- Your guild hall
- Specific dungeon entrances
- Crafting workshop areas
Buy or make a runebook early. It pays for itself within a week.
Magery Travel: Recall and Gate
| Spell | Circle / Reliable Cast | Cost | What It Does |
|---|---|---|---|
| Recall | 4th circle / ~50 Magery | Reagents | Teleport you to a marked spot |
| Mark | 6th circle / ~75 Magery | Reagents | Mark a rune at your current location |
| Gate Travel | 7th circle / ~85 Magery | Reagents | Open a gate that brings party members too |
Lower skill values can sometimes cast these spells, but the failure rate climbs sharply below the reliable threshold. Recall is the workhorse; Mark you only cast when adding a new rune; Gate Travel is for groups.
Banking Locations
Every major city has a banker. Standing near one and saying bank opens your bank box.
| City | Bank Location |
|---|---|
| New Haven | Just south of the moongate |
| Britain | Bank center, near the moongate |
| Trinsic | Inside the city walls, near the gate |
| Vesper | Bank near the docks |
| Most cities | Visible from the moongate plaza |
Your bank box is shared across all characters on your account. Anything important goes there.
Felucca Travel Warning
Felucca is open PvP outside of guard-protected zones. The moongate plazas are safer than the wilderness, but:
| Situation | Risk |
|---|---|
| In Felucca moongate plaza | Low (guard zone) |
| Walking 50 tiles outside the plaza | Real — any player can attack |
| In a Felucca dungeon | Real — and reduced safe-zone protection |
| Champion spawn area | Very real — coordinated PvP groups likely |
Practical Felucca rules:
- Bring nothing you can't lose. Light gear, replaceable.
- Travel in groups when you can.
- Know your exit route — Recall back to a Trammel rune is your friend.
- Powerscrolls and Fel-exclusive resources are why you go — see PvP and Fel Iron for the reward side.
If you're not yet ready for Felucca, don't go. Trammel has plenty of content.
Travel for Specific Activities
| Activity | Best Travel Setup |
|---|---|
| Crafting / gathering | Vesper bank rune + workshop runes |
| Civic Order work | Britain bank rune + Hall runes |
| Bounty hunting | Britain bank + Trinsic + dungeon entrances |
| Quest content | Quest-specific runes (Ashen Pact, Britannia Murders) |
| Convoy escort | Stay where the convoy spawns; don't pre-position |
| PvP / champ spawns | Felucca runes near safe entry points |
Common Mistakes
- Using moongates when you have Recall. Slower for no reason once Magery is up.
- Not buying a runebook. A pre-made one with major cities is cheap and saves hours.
- Recalling without checking what's at the destination. A bank rune is safe; a dungeon rune lands you next to monsters.
- Going to Felucca without a return plan. Once you die there, you've lost loot. Plan your exit.
- Sticking to one city. Different content lives in different cities; rotation matters.
Where to Read Next
- For your first day's travel, Your First Day.
- For the New Haven side specifically, Immortal Realm New Haven.
- For Felucca-specific risk, Immortal Realm PvP.
- For commands you'll use while traveling, Commands Reference.
- The download page is the on-ramp when you're ready.


