This is the player manual for Time Tokens — every source, every rate, every spend option. For the underlying token system, Immortal Realm Time Tokens. For the broader currency map, Immortal Realm Currencies.
Quick Answer
| Source | Rate | Notes |
|---|---|---|
| Passive playtime | 1 token / 15 active min | Position-poll every 60s; 10-min AFK gate |
| Convoy zone | 3× passive multiplier while in zone | Stacks on top of arrival gold |
| Daily Ledger full clear | 9-18 tokens/day by Order | Non-Order 9-12, Chir/Ledger 12-15, VH 15-18 |
| Quest completions | Per-quest payoffs | Varies; Sunken Archives = 10 per member |
| Achievements | 5-100+ tokens, one-time | Long-tail income |
| Events | Event-specific | Seasonal spikes |
A typical 1-hour session of normal play pays ~4 passive tokens + Daily Ledger income. Adding a convoy escort to that session can triple the passive portion during the zone time.
Quick Facts
| Token cap | None (uncapped accumulation) |
| Tradeable | No (account-bound) |
| Persistence | Forever (no decay) |
| Cross-character | Yes (account-side) |
| Cross-account | Never |
| What they buy | Cosmetics, utility items, account-bound rewards |
Source 1: Passive Playtime
Verified rate: 1 token per 15 active minutes, where "active" means your character's position changed during a 60-second poll within the last 10 minutes. After 10 minutes without a position change, accrual pauses.
| Activity Level | Rate |
|---|---|
| AFK (no movement for 10+ min) | Zero — accrual stops |
| Standing in place crafting / casting | Pauses after 10 min — move occasionally |
| Active play (any movement) | 1 tick/minute → 1 token / 15 min |
| In a convoy zone (within 12 tiles of any living convoy NPC) | 3 ticks/minute → 1 token / 5 min |
| Actively mentoring a Young partner | +1 tick/minute on top of base rate |
The increments stack: a non-Young player partied with a Young player and standing in a convoy zone earns 3 + 1 = 4 ticks/minute (1 token roughly every 3.75 minutes) until the daily mentor cap fires.
You don't have to do anything special to earn the base rate. The position-based gate is intentionally simple; nudge your character every few minutes during long stationary work and you'll keep accruing.
Source 2: Daily Ledger
A reliable daily source. Full system at Daily Ledger.
| Step | Reward |
|---|---|
| Complete one daily task | 1-3 Time Tokens (real range from registered tasks) |
| Complete all applicable tasks | Per-task rewards + 3 Time Token all-complete bonus |
| Daily streak | Cosmetic record only (no token multiplier) |
A full clear by Order:
| Membership | Visible Tasks | Full-Clear Income |
|---|---|---|
| Non-Order | 4 | 9-12 |
| Chirurgeon / Ledger | 5 | 12-15 |
| Velvet Hand | 6 (two Order tasks) | 15-18 |
How to engage:
- Open the Daily Ledger gump first thing each session.
- See the day's tasks (per-category caps: 2 Universal + 1 Social + your Order's tasks + 1 World; Prestige category is empty for now).
- Plan your session around hitting them.
- Complete = automatic reward.
- All-complete = bonus auto-paid on the last task closing (Prestige is excluded from the bonus check, so its eventual addition won't gate the bonus).
Source 3: Quest Completions
Quests pay Time Tokens on completion. Varies widely by quest size.
| Quest Type | Token Range |
|---|---|
| New Haven welcome quest | Small but reliable |
| Starter quests (Rid the Skeleton, etc.) | 1-3 per quest |
| Bounty Orbit Quests | Mid-range |
| Living Herbarium milestones | Per cultivar archived |
| Frog Collection / King Whiskers / Fish / Beast | Plus parallel currencies |
| Major arcs (Ashen Pact, Britannia Murders, Blood Market) | High |
| Rivalry Quest | Single-session payoff |
| Bounty Hunting | Per Writ resolved |
For quest tracking, your character's quest log (paperdoll → quest button).
Source 4: Achievements
One-time milestone payouts when you hit specific accomplishments. Full system at Achievements.
| Tier | Range | Sample Achievements |
|---|---|---|
| Starter | 5-10 tokens | Apprentice (skill 50), Wanderer (5 cities), Journeyman (skill 70) |
| Mid | 25-30 tokens | Grandmaster (skill 100), Explorer of Britannia (9 cities) |
| High | 50-75 tokens | Loyal Citizen (1,000 playtime), Writ Master, Riverkeeper, Beastbinder |
| Long-arc | 100+ tokens | Slippery Fingers (60 frogs) |
Real numbers from the achievement registry. Most achievements pay once per account (so re-earning on a different character doesn't double-pay). The achievement system covers seven categories — pick the categories aligned with how you play.
Source 5: Events
Event content pays Time Tokens via event-specific quest reward structures.
| Event Type | Notes |
|---|---|
| Seasonal events | Periodic, themed |
| Story arcs | Token payouts on chapter completion |
| Live ops | One-shot or short-lived events |
Events are calendared on the news page. Worth watching.
Source 6: Convoy Escort
The single biggest passive multiplier. While you stand inside a convoy's 12-tile zone of any living convoy NPC, your Time Token tick rate is 3× the base passive rate (ConvoyRewards.GetTickMultiplier returns 3 for any player in any active convoy zone).
| Action | Reward |
|---|---|
| Stand in zone | 3× passive Time Token rate while in zone |
| Reach 70% zone-time at arrival | Gold payout (250-900g per route) |
| Stay through ambush + clean kill | Tribute chest gold drops at the ambush site |
| Solo a convoy | Same per-player rules; no party bonus needed |
Convoys are scheduler-driven; watch for "A convoy departs from..." broadcasts in major cities.
Source 7: Mentoring a Young Partner
A non-Young player partied with a Young player earns a +1 tick/minute bonus to their passive accrual while within 15 tiles of the Young partner. Mechanically:
- You must not be Young yourself.
- A Party must be active with the Young partner in it.
- Both players must be in proximity (15 tiles) on the same map.
- Daily cap: 60 minutes/day of mentoring credit per mentor account.
- Diminishing returns: after 3 consecutive days mentoring the same Young partner, the bonus drops to a 50% chance per minute; after 5+ days, it stops entirely. Rotating Young partners avoids the diminish.
- The mentor also accrues progress on the Guiding Youth Daily Ledger task.
The bonus stacks additively with the convoy multiplier (3 + 1 = 4 ticks/minute in a convoy zone with a Young partner). It's the steadiest secondary boost available outside convoys.
Source 8: Civic Order Service
Order service does not pay direct Time Tokens — service-points are the Order's own currency for promotion, separate from the token economy. The token connection is indirect: completed Order service triggers DailyLedger.DailyLedgerBridge.OnOrderServiceAwarded, which advances Daily Ledger Order tasks (College Call / Ledger Decree / Velvet Commission), each of which pays 3 Time Tokens on completion.
So Order service pays:
| Layer | Currency |
|---|---|
| Direct service-action payout | Order-specific service points (rank progression) |
| Daily Ledger task progression | 3 Time Tokens per Order task completed |
| Non-Order rewards (e.g. Mortal Shock rituals) | Vary — Last Rites gives Chirurgeons 6 SP; Death Certificate gives Ledger members 2 filing points |
Rank progression is the bigger payoff — but the Daily Ledger Order task is the consistent token-economy hook.
What Time Tokens Buy
| Spend Category | Examples |
|---|---|
| Cosmetic items | Themed cosmetics, decorations |
| Utility items | Quality-of-life consumables |
| Account-bound gear | Rewards that can't be traded |
| Title deeds | Public-facing identifiers |
| Specialty items | Rare items not available elsewhere |
The token shop is browsable from a token vendor NPC. Browse early to see what you're working toward.
Realistic Daily Income
Computed from verified sources for an account that plays 1 hour/day:
| Profile | Passive | Daily Ledger | Total |
|---|---|---|---|
| Non-Order, no convoy | ~4 | 9-12 | ~13-16 |
| Chirurgeon / Ledger, no convoy | ~4 | 12-15 | ~16-19 |
| Velvet Hand, no convoy | ~4 | 15-18 | ~19-22 |
| VH member + caught a convoy departure | ~7-10 (3× during zone time) | 15-18 (incl. Road Duty completion) | ~22-28 |
Quest one-shots, achievement milestones, and event content layer on top irregularly. A new player working through the Sunken Archives expedition picks up 10 tokens on first completion (one-time per account). A player hitting Grandmaster on a skill picks up 25-30 from the achievement, etc.
Practical rules:
- Always complete the Daily Ledger. It's the steadiest per-minute source.
- Catch convoy departures when they fire. The 3× passive multiplier compounds across the run, plus the arrival gold and Daily Ledger Road Duty credit.
- Pursue achievements aligned with how you play. Don't grind off-fit content for 5-10 tokens.
- Engage with one Order seriously. Order service feeds your Daily Ledger Order task, which pays 3 Time Tokens on completion.
- Do quests when you encounter them. Don't go quest-hunting; let them appear.
Common Mistakes
- Trying to grind tokens like gold. Doesn't work; the rate is calibrated against time.
- Skipping the Daily Ledger. It's free engagement that pays.
- Hoarding without spending. The shop has things worth getting; don't sit on tokens forever.
- Trying to convert tokens to gold. No path exists; they're separate economies.
Where to Read Next
- For the underlying Time Token system, Immortal Realm Time Tokens.
- For the daily task system, Daily Ledger.
- For all the realm's currencies, Immortal Realm Currencies.
- For achievements that pay tokens, Immortal Realm Achievements.
- The download page is the on-ramp when you're ready.


