Immortal Realm

Immortal Realm Currencies: Gold, Time Tokens, and Every Parallel Currency

A reference of every currency on Immortal Realm — gold, Time Tokens, PvP Tokens, Frog Coins, bells, Marks of Trust, and more.

Immortal Realm has gold plus a layer of parallel currencies tied to specific gameplay loops. This page is the reference: what each currency is, how you earn it, what it buys, and whether it's tradeable.

Quick Answer: Currency Map

Currency Source System Tradeable?
Gold Universal Yes
Time Tokens Playtime, quests, Daily Ledger No (account-bound)
PvP Tokens Felucca activity Yes (stackable item)
Frog Coins Frog Collection No
Bells King Whiskers Cat Collection No
Marks of Trust Beast Collection No
River Marks Fish Collection No
Herbarium Scrip Living Herbarium No
Archive Marks Lost Recoveries No
Legendary Fragments Lost Recoveries No
Commendations Lost Recoveries No

Gold

The realm's universal currency.

Earned from Monsters, NPCs, vendors, trade, auctions
Spent at Anything that costs money
Tradeable Yes (player-to-player)
Stack limit Bank checks for amounts ≥ 1000gp
Notes No Felucca gold multiplier on this shard — gold drops at the same rate per monster on either facet

Standard UO economy. Carry small amounts; bank what matters.

Time Tokens

The shard's playtime currency.

Earned from Active playtime, quests, Daily Ledger, achievements
Spent at Token vendors (cosmetics, utility items, account-bound rewards)
Tradeable No (account-bound)
Earn rate Passive while online + bonus from quests/dailies
Notes All-complete Daily Ledger pays a 3-token bonus

The full system is documented at Time Tokens. Time Tokens are deliberately not tradeable — they reward the player who earned them, not whoever has the most gold.

PvP Tokens

The Felucca-side parallel reward currency. Unique among the parallel currencies: it's a stackable item, not an account counter.

Earned from Felucca activities (PvP, Fel-only catches, champion spawns)
Spent at PvP-themed reward catalog
Tradeable Yes — they're stackable "pursuit token" items in your pack
Notes Felucca-only earnings; doesn't accumulate from Trammel content

If you stay on Trammel, you'll never see these. If you go to Felucca, expect them as a secondary income stream alongside Powerscroll drops, Fel-exclusive crafting materials (Fel Iron, Blood Crystal, Draconic Scale), and Felucca-only quest content.

Frog Coins

Currency for the Frog Collection system.

Earned from Catching unique frogs — flat 1 Frog Coin per catch regardless of common, rare, or secret. (The Time/PvP-Token bonuses differ between Trammel and Felucca catches, but Frog Coin yield is fixed.)
Spent at Frogsworth (vendor — opens at VendorUnlockThreshold = 10 base frogs caught)
Tradeable No (account-bound, stored under the FrogCoins account tag)
Total available 60 base frogs + rares/secrets each pay 1 — total tracks the catalog count
Notes Lives as a per-account counter, not an inventory item

The account-bound design matches every other parallel collection currency on the shard: each player's catalog progress is their own.

Bells

Currency for the King Whiskers Cat Collection.

Earned from Petting unique cats. Flat 1 bell for each common cat, 3 bells for rare cats (60-64, night-only/hidden), 10 bells for the two secret cats (65-66, triggered by interactions).
Spent at King Whiskers (wandering NPC — shop opens after threshold)
Tradeable No (account-bound, stored under the CatBells account tag)
Total available 60 common (1 bell each) + 5 rare (3 each) + 2 secret (10 each) = 95 bells if every entry is collected
Notes King Whiskers wanders between cities; finding him is part of the fun

The shop carries cosmetics, the Cat Whisperer title deed, and decorative items.

Marks of Trust

Currency for the Beast Collection.

Earned from Beast catalog entries (1 per entry, more for difficult conditions)
Spent at Rhoswen Greencoat (Rhoswen's Sanctuary)
Tradeable No (account-bound)
Notes Higher-difficulty entries pay more Marks

River Marks

Currency for the Fish Collection. Separate currency from Marks of Trust — the two collections do not share a wallet.

Earned from Fish catalog entries
Spent at Silas Rivers (the Old Angler)
Tradeable No (account-bound)
Notes Higher-difficulty fish pay more Marks

Herbarium Scrip

Currency for the Living Herbarium.

Earned from Cultivar archival, family-completion bonuses, curator commissions
Spent at Living Herbarium curator (foraging packets, milestones, prestige items)
Tradeable No
Total available ~80-100 from full archive completion
Notes Foraging packets bought with Scrip accelerate future archival

Self-contained gardener currency. The curator's prestige items (Cultivar-Keeper title, Wall Plaque) gate substantial Scrip costs.

Archive Marks

Primary currency for Lost Recoveries. Separate from Marks of Trust and River Marks.

Earned from Recovering catalog entries from treasure chests and SOS bottles
Spent at Lost Recoveries curator
Tradeable No (account-bound)
Notes Higher-tier entries pay more Marks

Legendary Fragments

Tier-2 currency for Lost Recoveries.

Earned from Specific catalog work (advanced sets, legendary recoveries)
Spent at Lost Recoveries curator's higher-tier shop
Tradeable No
Notes Post-introductory currency; appears once basic Archive Marks have been spent

Commendations

Second tier-2 currency for Lost Recoveries.

Earned from Curator-issued commendations for completed sets
Spent at Lost Recoveries curator's prestige tier
Tradeable No
Notes Unlocks vendor tiers and the highest-end items

How Currencies Stack

A serious player accumulates many currencies in parallel. A typical engaged character might hold:

  • Gold (bank + pack)
  • Time Tokens (account-bound, passive growth)
  • Frog Coins (account-bound; spend at Frogsworth)
  • Bells (cat-collection-specific)
  • Marks of Trust (Beast Collection)
  • River Marks (Fish Collection)
  • Herbarium Scrip (gardening progress)
  • Archive Marks (Lost Recoveries)

None of these crowd each other. Engaging with one system pays its currency without affecting the others.

What Currencies Don't Do

Currency Doesn't Buy
Gold Time Tokens (no Time Token vendor takes gold)
Time Tokens Power (rewards are cosmetic/utility)
Frog Coins Anything outside Frogsworth's shop
Bells Anything outside King Whiskers' shop
Marks of Trust Anything outside Rhoswen's Sanctuary (Beast curator)
River Marks Anything outside Silas Rivers' shop (Fish curator)
Herbarium Scrip Anything outside the Herbarium curator
Archive Marks Anything outside the Lost Recoveries curator
PvP Tokens Anything Trammel-side

The deliberate isolation prevents cross-cannibalization. Each system pays its loop; each loop has its own shop.

Common Mistakes

  • Trying to convert one currency to another. There's no exchange. You pet frogs for Frog Coins; you don't spend gold to buy them.
  • Hoarding without spending. Every currency has a shop. Visit it. Spend a portion early to learn what's worth saving for.
  • Confusing Time Tokens with PvP Tokens. Trammel content pays Time Tokens; Felucca content pays PvP Tokens. They're separate catalogs.
  • Trying to gift a parallel currency to a friend. None of them are tradeable; gold is the only player-to-player currency. Each parallel currency rewards the player who earned it.

Frequently Asked Questions

Why so many parallel currencies?
Each currency is tied to a specific gameplay loop. Frog Coins come from frog-petting; bells from cat-petting; Marks of Trust from beast and fish cataloging; Herbarium Scrip from gardening. Keeping these separate prevents one loop from cannibalizing another and lets each system have its own pace and shop. Players who don't engage with a system don't have to think about its currency.
Which currencies are tradeable?
Gold and PvP Tokens are tradeable — both exist as inventory items (PvP Tokens are stackable 'pursuit tokens'). Every other parallel currency is account-bound: Time Tokens, Frog Coins, bells, Marks of Trust (Beast Collection), River Marks (Fish Collection), Herbarium Scrip, Archive Marks (Lost Recoveries), Legendary Fragments, and Commendations all live as account-side counters with no transfer path.
Where do I spend each currency?
Each parallel currency spends at a specific NPC or shop. The table below points each one to its primary spend location. Some shops require you to demonstrate progress (e.g. Frogsworth opens after 10 frogs) before they open for business.

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