This is the named-NPC reference. For each system on Immortal Realm, this lists the NPC players actually need to interact with. For locations, Immortal Realm Locations.
New Haven (Starter Cycle)
Immortal Realm Important NPCs Reference: Who to Talk To reference table
| NPC |
Role |
Notes |
| Guide Arin (the New Haven Guide) |
Welcome quest issuer |
Runs A New Beginning |
| Banker Rowan |
Welcome quest step |
Open your bank box |
| Smith Tessa |
Welcome quest step |
Crafting interface intro |
| Tommy (the messenger boy) |
The Duel at Dawn |
Hands you the duel letter |
| Healer Brynn (the healer) |
The Haunted Library |
Curator of the haunted-library hook |
| Merchant Aldric (the merchant) |
The Missing Shipment |
Issues the cart-recovery quest |
| Warrior Garett (the warrior) |
A Warrior's Errand |
Combat-quest issuer (slay a troublesome skeleton) |
| Alchemist Vance + Willow (the druid) |
The Sick Animal |
Two-NPC care quest centered on the sick pig Rosie |
| Stable Boy Billy |
The Golden Horse |
Issues the early animal-taming quest near the New Haven stables |
For the full New Haven flow, Immortal Realm New Haven.
Civic Orders
College of Chirurgeons
Immortal Realm Important NPCs Reference: Who to Talk To reference table
| NPC |
Role |
| Master Aldric Vermeer (the Provost) |
Hall NPC; runs the joining gump. "Provost" is his NPC title — not a player rank |
| Active player Chirurgeons |
Treatment availability — examinations and cures are run by player members at Hall infrastructure (the exam itself is a single-player multiple-choice gump, not a panel) |
High Ledger
Immortal Realm Important NPCs Reference: Who to Talk To reference table
| NPC |
Role |
| Keeper Marcellus Vane (the Keeper of the High Ledger) |
Hall NPC; runs the joining gump (multi-page Code-of-the-Ledger reading) |
| Velgar Thorn |
Fallback Recorder NPC — witnesses contracts at the Filing Desk for 1,500g when no Recorder+ player member is in range |
| Royal Magistrate NPCs |
Run the Witness→Arbiter exam |
| Active player Clerks / Recorders / etc. |
Day-to-day filings, witnessings, civic-instrument crafting (Bail Contracts, Parole Deeds, Crown Writs) |
Velvet Hand
Immortal Realm Important NPCs Reference: Who to Talk To reference table
| NPC |
Role |
| Sable Renn (the steward) |
Joining NPC at Buccaneer's Den (Trammel 2667, 2084, 5) — runs the joining gump (HandsVoice class). Note: the Velvet Hand Hall is at Buccaneer's Den, not Britain. |
| Decorative Hand-flavored NPCs |
Atmospheric flavor at the Hall and during scheduled scenes |
Bounty System
Immortal Realm Important NPCs Reference: Who to Talk To reference table
| NPC |
Where |
Role |
| Chaplain Meris (the traveling cleric) |
Serpent's Hold prison (Trammel 2955, 3450, 0) |
Spiritual care; The Chaplain's Informant orbit quest issuer |
Warden Garrick (WardenNPC) |
The Warden's prison (Trammel 2958, 3448, 0) |
Enforcement; The Warden's Old Case orbit quest issuer |
| Captain Hale (Trinsic city guard) |
Trinsic (Trammel 1832, 2784, 0) |
The Warden's Old Case — testimony recipient |
| Elena (Corwin's wife) |
Trinsic (Trammel 1838, 2788, 0) |
The Chaplain's Informant — letter recipient |
For the bounty quests, Bounty Orbit Quests.
Quest NPCs
Major Narrative Arcs
Immortal Realm Important NPCs Reference: Who to Talk To reference table
| NPC |
Quest |
Role |
| Aldus (the blacksmith) |
The Rivalry |
Disputed craftsman (one of two) |
| Edric (the carpenter) |
The Rivalry |
Disputed craftsman (the other) |
| Dorian Vetch (the traveling merchant) |
The Rivalry |
The framing-up antagonist |
| Niles (the ore merchant) |
Ashen Pact |
Opens the questline near Britain mining tunnels |
| Elara Brightwater (the innkeeper) |
Britannia Murders Phase 1 |
New Haven Inn opener — the named NPC the page refers to |
| Varn (the fence) |
Blood Market Chapter 1 |
Britain dockside contact for the smuggling operation |
| Britannia Murders NPCs |
Britannia Murders |
Investigation procedural |
| Blood Market NPCs |
Blood Market |
Three-chapter corruption arc |
For specific quests, see their dedicated guide pages.
Collection Arc Curators
Immortal Realm Important NPCs Reference: Who to Talk To reference table
| NPC |
Collection |
Where |
Currency |
| Frogsworth |
Frog Collection |
Specific frog hub |
Frog Coins |
| King Whiskers |
King Whiskers Cats |
Wanders between cities |
Bells |
| Rhoswen Greencoat (Keeper of Bonds) |
Beast Collection |
Rhoswen's Sanctuary |
Marks of Trust |
| Silas Rivers (the Old Angler) |
Fish Collection |
Fishing villages |
River Marks |
| Elyra Thorne (Curator of the Living Herbarium) |
Living Herbarium |
Herbarium hall |
Herbarium Scrip |
| Archivist Thalen (Keeper of Recoveries) |
Lost Recoveries |
Harbor archive |
Archive Marks + Legendary Fragments + Commendations |
Expedition NPCs
Immortal Realm Important NPCs Reference: Who to Talk To reference table
| NPC |
Expedition |
Role |
| Archivist Marek |
Sunken Archives |
Charter source, lead curator |
For the framework, Expeditions.
Convoy NPCs
Convoys spawn with NPC group leads and escorts dynamically; specific named NPCs appear per route. The caravan master is the focal NPC; convoy chatter NPCs add ambient flavor.
For the system, Convoys.
Wandering and Special NPCs
Immortal Realm Important NPCs Reference: Who to Talk To reference table
| NPC |
Behavior |
Notes |
| King Whiskers |
Wanders between cities |
Cat collection vendor; rotates |
| Town variant cats |
Stationary at city locations |
Pettable; count toward catalog |
| Temple cats |
At specific waypoints |
Special variants |
| Anchor NPCs (Golden Beads) |
Fixed in town/region |
Deliver ambient lines; whisper text |
| Hand recruitment members |
Move between sites |
Velvet Hand entry points |
For Golden Beads anchors specifically, Golden Beads.
NPC Interaction Tips
Immortal Realm Important NPCs Reference: Who to Talk To reference table
| Tip |
Detail |
| Listen for ambient text |
Some NPCs speak quietly; you have to be near them |
| Whisper for private dialogue |
Some NPCs respond differently to whispers |
| Don't hit civic NPCs |
Triggers Civic Justice crime tracking |
| Talk to senior Order members |
They handle more complex interactions than juniors |
| Be patient with curators |
Some shops only open after demonstrating progress |
Common Mistakes
- Looking for an exclamation point. UO NPCs don't have quest markers. Find them through context.
- Skipping ambient dialogue. Many quests start with overheard NPC speech.
- Treating named NPCs as flavor. They're the system's actual interface.
- Asking junior Order members for senior actions. A Clerk can't issue a Crown Writ; that needs a player Recorder+ at the Civic Authority gump. Bail Contracts also need Recorder+; Parole Deeds need Witness+; Writ Promotion needs Arbiter+.
- Hitting an NPC by accident. Civic Justice flags you. Be careful in busy cities.
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