This is the hub for character build templates on Immortal Realm. Each linked page below is a single archetype — what the build is for, the skill template, the order you'd train, gear suggestions, and how it connects to the shard's systems.
Quick Answer: Pick a Build by Goal
| Goal | Build |
|---|---|
| Solo PvE combat (melee) | Warrior Build |
| Solo PvE combat (caster) | Mage Build |
| Pet-focused PvE | Tamer Build |
| Crafting and economy | Crafter Build |
| Civic Order play (healing) | Chirurgeon Build |
| Civic Order play (records) | Ledger Build |
| Civic Order play (operations) | Velvet Hand Build |
| PvP — caster | PvP Mage Build |
| PvP — melee | PvP Warrior Build |
| First-character starter | New Player Builds |
How Builds Work on Immortal Realm
UO templates on Immortal Realm follow standard rules:
| Rule | Detail |
|---|---|
| Total skill cap | 700 points across 7 skills (TotalSkillCap=7000 in PlayerCaps) |
| Per-skill cap | 100 base; up to 120 with Powerscrolls (105 / 110 / 115 / 120 tiers) |
| Stat cap | 225 total across STR / DEX / INT (TotalStatCap=225); 125 per individual stat |
| Respec | Drop a skill (set to "down") to train another up |
| Skill training | NPC trainers up to 30; combat/practice past that |
The shard adds custom systems on top (Civic Orders, maladies, custom crafting tiers) but the base template framework is unchanged.
Build Page Structure
Every build page below uses the same layout so you can compare them:
| Section | What It Tells You |
|---|---|
| Quick facts | Skill template summary, role, difficulty |
| Why this build | What problems it solves, when it shines |
| Skill template | The 7 skills and their target levels |
| Training order | Which skills to push first, second, third |
| Stats | STR / DEX / INT distribution |
| Gear | What to wear, what to carry |
| Gold strategy | How to fund your training |
| Weaknesses | What this build can't do |
| Related systems | Civic Orders, currencies, content this build pairs with |
Choosing Your First Build
If you've completed Your First Day and finished Your First Week, you've touched enough systems to make an informed choice. Use this decision tree:
| Question | If Yes |
|---|---|
| Did you have the most fun in combat? | Warrior or Mage |
| Did you have the most fun crafting? | Crafter |
| Did you have the most fun with pets? | Tamer |
| Did you enjoy civic-order interactions? | Chirurgeon |
| Are you primarily here for PvP? | PvP Mage or PvP Warrior |
| Is this your first character ever? | New Player Builds |
Don't agonize over the choice. Most players play 2-3 different builds across multiple characters; your first one is a starting point, not a contract.
Build Costs and Time
Rough numbers for getting a new character to a working state:
| Stage | Skill Total | Time Investment | What You Can Do |
|---|---|---|---|
| Early game | ~300 (3 skills @ 100, basics for others) | 10-20 hours | Solo basic content, low-tier dungeons |
| Mid game | ~500 (5 skills @ 100) | 30-60 hours | Most PvE content, basic civic engagement |
| Late game | 700 (full template) | 80-150 hours | Full content access, optimized role |
| Powerscroll game | 700 with key skills past 100 | Ongoing | Endgame and PvP-competitive |
Powerscrolls don't raise your total skill cap — that stays at 700. They raise the per-skill cap from 100 to up to 120, so the endgame work is shifting more of your fixed 700-point budget into the skills that benefit most from going past 100. Powerscrolls (105 / 110 / 115 / 120 tiers) drop only in Felucca champion spawns, so the late-late-game requires Felucca engagement regardless of which build you run.
Common Mistakes
- Picking a build before playing. Day 1 should be exploration, not optimization. Pick a build after you've felt out what you actually enjoy.
- Trying to grandmaster everything. UO's 700-skill cap means you have to choose. Trying to do everything makes you mediocre at everything.
- Reading meta builds from other shards. Immortal Realm's custom systems shift the meta. The pages here are calibrated for this shard.
- Ignoring the civic layer entirely. Even a pure combat build benefits from Chirurgeon access for Last Rites and Ledger access for contracts.
- Multi-clienting before you understand one character. Allowed, but unhelpful when you're learning.
Where to Read Next
- For the new-player path that includes build choice timing, New Player Guide.
- For the broader progression curve, Immortal Realm Progression.
- For PvP-specific risk and reward context, Immortal Realm PvP.
- For the crafting-side economy, Immortal Realm Crafting and Economy.
- The download page is the on-ramp when you're ready.
Visual reference
Click to enlarge.



